STEP 7: Let's use the value of x (the x-coordinate of the mouse) to set the width of the rectangle.
- In the GRAPHICS tab, click on .
- Drag out Set Width. Drop it inside the mouse_move block, right below ····y·=·stage.mouse_y()¬.
- Change the variable before .set_width() from sprite to my_rect to assign .set_width() to my_rect.
A command is inside an event if it is indented 4 spaces or 1 tab and has a ····¬ in front of it.
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